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Devlog
Star Trek - STVOY:Short Stories
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Devlog
Class 2 shuttle and Delta flyer control test
November 06, 2023
by
aalberik
Shuttle control test when automatic hovering is active. It (should) make the near-to-terrain maneuvering and landing easier. Also analytic skylight shadow for the spacecrafts is added, adapted from In...
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Finalizing the tutorial story - a screenshot with a tricorder and a borg sphere
October 15, 2023
by
aalberik
Just a quick update and, yes, you can enter the sphere. Borg sphere from Download Borg Sphere 3D model by Maxpayn in MAX,PSR (trekmeshes.eu)...
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First glimpse into the tutorial
September 25, 2023
by
aalberik
This short story is built upon a holodeck program in which you can change the weather and the time of day. You can also try how to interact objects and drive space shuttles. This video demonstrates so...
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More performance on Nvidia GPUs with UBOs
September 16, 2023
by
aalberik
The application's rendering engine is based on a tiled forward solution so it needs (relatively) large lighting data buffers. The previous implementation used shader storage buffers (its full name: sh...
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Delta Flyer HUD changes and a tutorial story
September 09, 2023
by
aalberik
I1m planning to improve the Delta Flyer's HUD. Replace the text-based navigation instructions with graphic navigation symbols (arrows, cross-hair). I'm also planning to add a tutorial in which you can...
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AMD GPUOpen - SPD
August 28, 2023
by
aalberik
The project already integrated some of the GPUOpen technologies like AMD FidelityFX SUPER RESOLUTION v1.2, AMD LUMA PRESERVING MAPPER 1.2, AMD DepthOfFieldFX 1.0 Recently the AMD FidelityFX Single Pas...
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Performance tuning and third-party update
July 27, 2023
by
aalberik
Tow major issues were identified in the last month which will be addressed in the upcoming weeks: Performance: since shadows are a significant part of the engine's 3D renderer the CPU overhead was nee...
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VkError: -8 bugfix
June 18, 2023
by
aalberik
Bugfix: The application reported this message VkError: -8 line: 6379 func: Init2 . The cause was a "never say never" type of bug which is now fixed. Description: AMD FSR 1.0 may use explicit half floa...
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STVOY:Short Stories landed on itch.io
June 01, 2023
by
aalberik
Stardate -299583.6 (yes, its negative - we are in the future's past) It was a long and adventurous journey: adapt my simulation engine to this project dream a story which can come true simplify the st...
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It's been a long road
May 02, 2023
by
aalberik
This project started around 2018. I always wanted to make a sci-fi game in which the science and story are the dominant parts. After several ideas I came up with a walking simulator / adventure / spac...
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