AMD GPUOpen - SPD
Star Trek - STVOY:Short Stories » Devlog
The project already integrated some of the GPUOpen technologies like
- AMD FidelityFX SUPER RESOLUTION v1.2,
- AMD LUMA PRESERVING MAPPER 1.2,
- AMD DepthOfFieldFX 1.0
Recently the AMD FidelityFX Single Pass Downsampler 2.0 replaced the uneasy generate mipmap functionality in the rendering system. The SPD's responsibility is to pre-filter the cubemap for IBL calculation (read more Physically Based Rendering in Filament (google.github.io))
And I also met the new, fresh AMD FidelityFX SDK (GitHub - GPUOpen-LibrariesAndSDKs/FidelityFX-SDK: The main repository for the FidelityFX SDK.) which contains updated (and probably more optimized) solutions.
Get Star Trek - STVOY:Short Stories
Star Trek - STVOY:Short Stories
Star Trek: Voyager - Short Stories
Status | In development |
Author | aalberik |
Genre | Adventure, Simulation |
Tags | Sci-fi, star-trek, Walking simulator |
Languages | English, Hungarian |
Accessibility | Subtitles |
More posts
- Class 2 shuttle and Delta flyer control testNov 06, 2023
- Finalizing the tutorial story - a screenshot with a tricorder and a borg sphereOct 15, 2023
- First glimpse into the tutorialSep 25, 2023
- More performance on Nvidia GPUs with UBOsSep 16, 2023
- Delta Flyer HUD changes and a tutorial storySep 09, 2023
- Performance tuning and third-party updateJul 27, 2023
- VkError: -8 bugfixJun 18, 2023
- STVOY:Short Stories landed on itch.ioJun 01, 2023
- It's been a long roadMay 02, 2023
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