Performance tuning and third-party update
Star Trek - STVOY:Short Stories » Devlog
Tow major issues were identified in the last month which will be addressed in the upcoming weeks:
- Performance: since shadows are a significant part of the engine's 3D renderer the CPU overhead was needed to be reduced. The result is 2x-4x speedup using VK_EXT_shader_viewport_index_layer or "math magic" if the extension is not present.
- Vulnerability: some anti-virus software reported this application therefore a huge third party software update was performed on these: assimp-5.2.5, jpeg-9e, libpng-1.6.40, libtiff-4.5.1, libzip-1.9.2, lua-5.2.4, meshoptimizer-0.19. minimp3, ogg-1.3.5, qhull-2020.2, recastnavigation-1.6.0, v-hacd-4.1.0, vorbis-1.3.7, zlib-1.2.13. I hope this will help the situation.
Minor updates:
- Fps counter added
- Erroneous sunshadow fixed with increased shadow map depth bits
- DoF shader error fixed thanks to Mesa
- Forcing "bullet-time effect" at low fps removed
The next plane is to profile and optimize the heavy GLSL shaders.
Get Star Trek - STVOY:Short Stories
Star Trek - STVOY:Short Stories
Star Trek: Voyager - Short Stories
Status | In development |
Author | aalberik |
Genre | Adventure, Simulation |
Tags | Sci-fi, star-trek, Walking simulator |
Languages | English, Hungarian |
Accessibility | Subtitles |
More posts
- Class 2 shuttle and Delta flyer control testNov 06, 2023
- Finalizing the tutorial story - a screenshot with a tricorder and a borg sphereOct 15, 2023
- First glimpse into the tutorialSep 25, 2023
- More performance on Nvidia GPUs with UBOsSep 16, 2023
- Delta Flyer HUD changes and a tutorial storySep 09, 2023
- AMD GPUOpen - SPDAug 28, 2023
- VkError: -8 bugfixJun 18, 2023
- STVOY:Short Stories landed on itch.ioJun 01, 2023
- It's been a long roadMay 02, 2023
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